AI Insights · Timothy · July 2024
Top 5 Golf Games on Android in the US: Q2 2024 Performance
Discover the performance trends of the top 5 golf games on Android in the United States during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 golf games on Android in the United States showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance based on Sensor Tower data.
Golf Clash Golf Clash, published by Electronic Arts, experienced a notable fluctuation in revenue throughout Q2. It started with around $317K in early April, peaked at approximately $443K in the second week, and closed the quarter at about $401K. Downloads saw a slight decline from 14.8K to 14K by the end of June. However, weekly active users showed a consistent rise, from 112K in early April to a peak of 127K by mid-June, before settling at 122K.
Golf Rival - Multiplayer Game Golf Rival by Zynga exhibited steady revenue generation, starting at $235K and ending at $205K. The game’s downloads fluctuated, peaking at 14.4K in June and dropping to 11.9K towards the end of the quarter. Active users displayed a slight decline, beginning at 294K and concluding at 275K, with minor variations throughout the quarter.
Ultimate Golf! Miniclip.com's Ultimate Golf! had a moderate revenue, starting at $73K and ending at $71K. Downloads were erratic, peaking at 11.8K in mid-May but dropping to 5.3K by the end of June. Active users peaked at 108K in mid-May and concluded at 84K, showing significant fluctuations.
WGT Golf WGT Golf maintained relatively stable revenue figures, starting at $41K and finishing at $39K. The app's downloads hovered around 8K throughout the quarter, with minor ups and downs. Active users remained steady, starting and ending the quarter at approximately 44K.
Golf Impact - Real Golf Game Golf Impact by NEOWIZ saw its revenue climb from $24K to $30K by the end of June. Downloads showed minor variability, peaking at 1.7K in early May and dropping to 1.5K by quarter-end. Active users decreased from 56K to 53K over the quarter.
For more detailed insights and data, visit Sensor Tower.